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AX = 1100h ES:BP -> user table CX = count of patterns to store DX = character offset into map 2 block BL = block to load in map 2 BH = number of bytes per character pattern
Return:
Nothing
Notes: This function will cause a mode set, completely resetting the video environment, but without clearing the video buffer. The current block specifiers may be determined with INT 10/AH=1Bh, looking at offsets 2Bh and 2Ch of the returned data (VGA only) (see AH=1Bh,#00040)
See Also: AX=1101h - AX=1102h - AX=1103h - AX=1104h -
See Also: MEM 0040h:0084h
Index:
Text mode;font|text mode;screen rows
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