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AX = 1AACh BH = number of bytes per character pattern BL = VGA/EGA character table to be loaded CX = number of characters to load DX = starting character code (offset into Map2 block) ES:BP -> user character table to be loaded
Return:
AX = 1100h
Desc: Load the EGA/VGA character generator without the BIOS function's side effects of resetting the video mode and color palette
See Also:
Category:
Video
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Int 2Fh
-
A
Interrups | Categories | Contents |