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AX = 00A1h ES:BX -> array containing image stored as a masking map (see #03475) CX = number of pixel runs in masking map DX = width of masking map in pixels
Notes: The FGDRIVER functions are rearranged with each major release, but their parameters do not change (see #03474 at AX=0000h). This call is ignored in text modes and in native EGA and VGA graphics modes. The image is drawn with its lower left corner at the current graphics cursor position
See Also: AX=0010h - AX=001Fh - AX=0034h - AX=00A0h -
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