Audiovation
@8FD6.ADF
193-355 IBM AUDIOVATION ADAPTERS
MIDI Pac Files
Talk-To Plus Speech Recognition Application
1/2
Talk-To Plus Speech Recognition Application
2/2
Monologue Text-to-Speech Application
Band-in-a-Box for Windows
Powertracks Pro
TalkWorks
av211.exe
Win/DOS install disk 1 of 3 (Thanks to Martin Adams)
av212.exe
Win/DOS install disk 2 of 3
av213.exe
Win/DOS install disk 3 of 3
av21util.exe
Audiovation Utilities/Diagnostics
av20doca.exe
MCA Documentation (WP 5.1 format)
av20doc.exe
Possibly the same documentation
OS/2
MMPM (Dead Be sure to unzip this one maintaining the directory “Audiodd”)
OS/2
Mwave Manager (Dead No directories included)
avos221.exe
OS/2 Fix for release 2.1 DEAD!
Audiovation
Ultimedia Port
CD Audio Ports
Audiovation Ports
15-pin -
Joystick-MIDI-Port Pinout
Game
Control Adapter / Joystick Pinout
Options FRUs
Audiovation
Under W95
Game Port Settings
Diagnostic Testing
Wrap Cable
Buzzing
ADF Sections
Audiovation
Card outline from William R. Walsh. Original HERE
CD Audio Connectors
GAME - Enable/Disable Game Port
LI - Line Input
LO - Line Output
Mic In - Microphone |
X1 - 33.8688 MHz
X2 - 23.040 MHz
U1 - MWAVE DSP (TI TMS320M520PQL)
U2 - Crystal CS4215-KL
Ultimedia - Header for Ultimedia
front panel |
Ultimedia Port
Ultimedia 16 pin connector pinout courtesy of Christian Hansen
Pin
|
Function
|
Pin
|
Function
|
1
|
Out R
|
10
|
Out L
|
2
|
Gnd
|
14
|
key
|
4
|
Mic R
|
13
|
Mic L
|
CD Audio Ports
Based on ChipChat ports, may be incorrect. YMMV.
Audiovation
Ports
15-pin - Joystick-MIDI-Port
Adapter (female) Connector
15-pin - Joystick-MIDI-port Adapter Connector - Pin-layout
Pin
|
Signal
|
I/O
|
Pin
|
Signal
|
I/O
|
1
|
+5 Vdc
|
N/A
|
9
|
+5 Vdc
|
N/A
|
2
|
Joystick A - Button 1
|
I
|
10
|
Joystick B - Button 1
|
I
|
3
|
Joystick A - X-pos
|
I
|
11
|
Joystick B - X-pos
|
I
|
4
|
Signal GND
|
N/A
|
12
|
MIDI OUT
|
O
|
5
|
Signal GND
|
N/A
|
13
|
Joystick B - Y-pos
|
I
|
6
|
Joystick A - Y-pos
|
I
|
14
|
Joystick B - Button 2
|
I
|
7
|
Joystick A - Button 2
|
I
|
15
|
MIDI IN
|
I
|
8
|
+5 Vdc
|
N/A
|
-
|
-
|
-
|
Game Control
Adapter / Joystick
Joy Stick Schematic Diagram
Options FRUs
Option
|
FRU
|
Audiovation Adapter/A |
13H9294 (65G8863)
|
Joystick Option Kit |
92G7466
|
Option |
P/N
|
Audiovation Adapter/A |
92G7464
|
IBM Audiovation MIDI and Joystick Option Kit
|
92G7466
|
System Requirements (Minimum) An MCA Computer with a 386SX-25 or faster
processor.
NOTE: Some audio applications are very demanding and may require a 486
33MHz processor)
Drivers
From Christian Hansen
Audiovation works different from the ACPA. You'll need three diskettes
with drivers. They are designed for windows 3.x, but works under win95.
Whenever you install software like RealPlayer, Cooledit,
QuickTime and what have you, choose the 16bit versions, even though you
are running win95. I once tried the nice swedish game *sinksub* The 32bit
version was mute, the 16bit with crisp sound.
Winblowze
From Christian Hansen
There is no drivers written specific for Windows 95, Windows
98, Windows NT or any other operating system. The drivers do work
with Windows 95, but are not pallable to all applications. If you want
to play DirextX games – get another soundcard. If you want to get sound
from the Internet – use Netscape. If you want to make recordings under
Windows 95, get Cool Edit 1.53 from Syntrillium, since the W95 built-in
soundsampler don’t work. The drivers don’t work in a plain DOS environment
- DOS applications must run in a DOS window under Windows.
Bundled Software
(from Martin Adam's site)
Band-in-a-Box An application
to play MIDI music arrangements for Windows by PG Music, Inc., enables
the AUDIOVATION adapters to play back these songs at near-CD quality performance.
bandinabox.zip
Band in a Box
QSound An application
that provides three-dimensional sound by Archer Communications Inc., gives
the Mwave sampled-sound MIDI synthesizer incredible three-dimensional effects
on ordinary speakers.
I got it. Looking at a site to store it.
Monologue A text-to-speech
application by First Byte, Inc., that translates written text into spoken
words. The text-to-speech synthesis engine translates English ASCII
text strings into synthesized audio output for various applications, including
word processing and spreadsheets.
monolog.zip
Talk-To Plus A Speech Recognition
application, from Dragon Systems, Inc., that provides an alternative
to mouse or keyboard input. Users of Windows 3.1 can navigate the
graphical user interface with spoken commands, such as "File Save" and
"Font Bold". An active vocabulary of 64 commands changes automatically
as applications are started and swapped. Talk-To Plus supports speech
recognition in U.S. English only.
talktodisk1.zip
talktodisk2.zip
talkworks.zip
AUDIOVATION adapters support applications written for the M-Audio Capture
and Playback Adapter (M-ACPA) if the applications conform to the M-ACPA
device driver interface and do not require M-ACPA DSP code.
Audiovation
Under W95
>>Do Win95 drivers exist for the Audiovation sound board?
>Nope. Sorry. Win3.1 16-bit drivers are the latest.
From Peter
... which can be used under Win95. The card even has a software-soundblaster
emulation for the DOS-mode / DOS-box which -at least- works with DOOM ...
:-)
The 16-bit software comes with own Mixer / Volume control
... the one from Win95 cannot be used and software which *requires* the
Win95 controls do not work.
One trick: do not install the Win95 Multimedia stuff or
uninstall it if you have it installed already. Then install the MWave software
and reboot the system. Make sure the MWave stuff loaded properly - then
install the Win95 Multimedia stuff again. The MWave will become "primary
audio device" after that. Then you can play WAVs, MIDs, RMI and such
... some movies do not run with sound however. Depends on.
> Just looked into the Audiovation ADF - must be the @8FD6.ADF
you'd downloaded, right? Mentioned the comments inside the file?
You could enable a PS/1 compatible Midi-port on the card with changing
one pos-byte and uncommenting some more lines further below. The funny
fact: the Midi-port sits at I/O 330h and uses Int 7 (uh-oh ... poor printer
port!)...
I don't know: Win95's "Control Panel|System"
utility doesn't show my LPT ports to utilize their "so-called" IRQ assignments.
> ...and the game-port sits at I/O 200h - which is a lot more into the
standards directions. However: I'm afraid you will get problems with the
shared Interrupt 7 under Win95, which totally dislikes IRQ-sharing.
That's because the Mickeysoft "whiz kids" who
wrote "Whenever95" were "PS/2-ignorant" and didn't even *know* there *was*
a machine which supported IRQ sharing!
Too bad they didn't walk down the hall to
the WinNT development people: as they (and any remaining Microsoft OS/2
people <g>) already *knew* of the PS/2's *superior" IRQ sharing capabilities!
> Maybe you need to reconfigure your LPT1 to IRQ5 ... Damned Win95 !!
Damned Microsoft. Why couldn't they get it right *one time*.
Game Audio
Port Address, IRQ / DMA Channel (default settings)
Port Address
= 220
Interrupt
Line (IRQ) = 7
DMA channel
= 1
Diagnostic Testing
There are two ways to test the Audiovation
Adapter/A. You can use the Test Your Computer on the system Reference diskette,
or you can use the atand alone diagnostic program AUDDIAG.EXE
located on the Audiovation Utilities/Options diskette.
Wrap Cable
During some of the tests you will be asked to connect
the Wrap Cable from the adapter's Line-In port to the adapter's Line-Out
port or from the adapter's Mic-In port to the adapter's Line-Out port.
The Wrap Cable is the stereo 1/8" - 1/8" audio patch/wrap cable that came
with the Audiovation Adapter/A.
It is not a special cable, and if you have misplaced it,
you can purchase a stereo 1/8" - 1/8" audio patch cable in most music or
electronic stores. If you have the MIDI and Joystick Option you are
asked to use a MIDI cable to Wrap from MIDI Out to MIDI In. (If you
have this option we assume that you have purchased MIDI cables to connect
your keyboard and you can use one of those cables as the Wrap cable.
Again it is not a special cable.)
Buzzing
I have a computer with an audio front panel that is connected
to my Audiovation Adapter using an internal cable. There is nothing
connected to Line-Out on the Audiovation rear panel. When I try to
use the Audiovation Adapter, I get a buzz from the front panel speaker(s).
Some Audiovation Adapters have an internal wrap circuit
from Line-Out to Line-In for diagnostic testing. When a 1/8 inch
phone plug is inserted into Line-Out to connect a speaker or headset the
internal wrap circuit is disconnected. But when the audio front panel
is used instead of the Audiovation rear panel, the internal wrap circuit
is not disconnected.
Try inserting the headphone set into the Line-Out socket.
If the buzz stops and the Adapter functions OK you have an internal wrap
circuit that needs to be disconnected. One solution is to purchase
a 1/8 inch phone plug and insert it into the unused Line-Out socket on
the Audiovation rear panel.
AdapterId 8FD6 IBM Audiovation
Adapter
;To enable PS/1 MIDI mode change pos[0]=XX00X0XX to pos[0]=XX00XXXX
and uncomment the lines related to MIDI at the end of this file
I/O Address Selection
This item enables the selection of I/O addresses that
are used by the adapter
<0400-041F
04F8-04FF>, 0800-081F 08F8-08FF, 0C00-0C1F 0CF8-0CFF, 1000-101F
10F8-10FF, 1400-141F 14F8-14FF, 1800-181F 18F8-18FF, 1C00-1C1F 1CF8-1CFF,
2000-201F 20F8-20FF, 2400-241F 24F8-24FF, 2800-281F 28F8-28FF, 2C00-2C1F
2CF8-2CFF, 3000-301F 30F8-30FF, 3400-341F 34F8-34FF, 3800-381F 38F8-38FF,
3C00-3C1F 3CF8-3CFF, 4000-401F 40F8-40FF, 4400-441F 44F8-44FF, 4800-481F
48F8-48FF, 4C00-4C1F 4CF8-4CFF
Arbitration Level
This item enables the selection of available MicroChannel
Arbitration levels.
<Level 8>,
9, A, B, C, D, E, 1, 3, 5, 6, 7
Fairness Enable/Disable
Enables the MicroChannel Fairness feature to be enabled
or disabled.
<Disabled>,
Enabled
NOTE: To enable PS/1 MIDI mode -
uncomment the following lines and re-configure
MIDI Port Enable/Disable
MIDI may be enabled or disabled by the user. If an MPU adapter
is also installed in the same system using Primary addresses, set this
item to 'Disabled' or use the Alternate addresses for the MPU
<Enabled ( io 0330h-0335h
int 7)>, Disabled
Game Port I/O address
The game port I/O address is located at 0200h - 0207h
<0200h-0207h>
DSP Interrupt Selection
Digital Signal Processor Interrupt is set at 15. It cannot
be changed.
<interrupt
Level 15 decimal>
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