This page gives the answers to some of the most commonly asked questions when using Apocalypse 3D.
Click the bullet below for the answer to the question.
Back to top |
This happens because graphics cards based on the S3 868 and 968 chips request only 32 MB of virtual memory, rather than the 64 MB they actually require.
You can solve the problem by changing the memory allocation for Apocalypse 3D to a range outside the 64 MB used by the graphics card.
Back to top |
In the past there have been problems with support for Matrox Millenium or Mystique graphics cards with Apocalypse 3D. To support these cards, the Apocalypse 3D Display Properties page defaults to Standard for 3D Acceleration. If you want to use the Optimized setting, update your Matrox display drivers to v3.63 or later.
Back to top |
Run through the series of tests available on the Apocalypse CD-ROM.
Before running the tests, it is a good idea to verify the following:
Back to top |
This is because the file DPLAY.DLL in DirectX 2 was renamed DPLAYX.DLL in DirectX 3, and MechWarrior 2 looks for DPLAY.DLL. If you had DirectX 2 on your machine before you installed DirectX 3 then you wont have a problem, but if you went straight to DirectX 3, then simply copy DPLAYX.DLL as DPLAY.DLL in the Windows SYSTEM folder to correct the problem. (In DOS you can do this directly by typing COPY DPLAYX.DLL DPLAY.DLL. In Windows you need to copy DPLAYX.DLL into another folder, rename it as DPLAY.DLL, then copy it back into the SYSTEM folder.)
Back to top |
The PowerVR web site holds the definitive list of PowerVR games. If you want to buy a title, the PowerVR Direct web site shows which titles are available for retail.
Back to top |
Error Message
"LS_ERROR 8 BMAP ERROR Bitmove 256 (DDER_UNSUPPORTED)"
Problem
You are running a display mode with 256 colors.
Solution
Change your display mode to one of the supported 65 thousand or 16 million color modes.
Error Message
"DirectDraw Error: DDERR_INVALIDPARAMS" when running Tower5.
Problem
You are trying to run Tower5 in a 640 x 480 display mode.
Solution
Change your display mode to a higher resolution.
Error Message
"Failed to create the D3DRM device from the clipper. D3DRMERK_BADDEVICE."
Problem
Your graphics card does not have enough memory to support the display mode resolution.
Solution
Change your display mode to a lower resolution or use a graphics card with more memory.
Back to top |
Yes, for Direct3D, by turning the PowerVR HAL on or off in the Apocalypse 3D Display Properties page.
The PowerVR Hardware Abstraction Layer (HAL) controls how the PowerVR hardware and the Direct3D software interact.
To access the PowerVR HAL:
Back to top |
The following FAQs are those most commonly dealt with by VideoLogic Tech Support.
Back to top |
Make sure you have followed the installation procedures of the Apocalypse card, especially taking note of Bus Mastering, and that the CMOS PCI Latency settings are set to 80.
On Cyrix Processors (and on Intel Processors less than P166 MMX), GLQuake and GLHexen II run OK, but you will notice large slowdowns in large areas, in areas with large amounts of sky showing, behind doors leading into large areas, around corners leading into large areas, and rooms with a large area underwater.
There are a number of ways to improve the speed of GLQuake:
-heapsize 28672 -width 512 -height 384
Back to top |
The following problems are due to the game having to run in a DOS environment and not in Windows. All of them are solved using the new Tomb Raider Windows patch:
If the Tomb Raider opening icons spin uncontrollably or you cannot control the character, this is an inherent problem with the game. This only applies to a small number of controllers. There is no fix.